Thursday, February 19, 2009

Lamar's Blog Post #4

Playing a certain game places an interest on what goal you want to reach out of playing a certain card game. For instance, some people want to explore the cards, decks, and instructions as well as the game itself. Some people want to socialize in the game in order to become friends with players or become enemies with them. Others are winners or achievers who want to win the game regardless of what other players do. When I was playing Guillotine with my classmates, I noticed that Dan wanted to win the game because it is so easy to play and he loved competing against us. Jesse is like a socialist because he uses strategies to gain levels or higher points and talks about what he should do next. As far as me, I am a explorer because I play card games without talking and I want to learn how to play the game instead of playing to win. Paul Peterson designed this game to take place in the French Revolution in three days. He wanted to create noble cards and action cards so that players can execute nobles by using a number of action cards. People who play this game will enjoy the concept of it because it actually makes them become addictive enough to play again and again. Addictive players will not only play to win, but will also become better at collecting higher ranked nobles every time they play.

Paul made the concept of putting people to death in order to create a game of massacre. This impacted card gamers to get engaged into a physical world of combat. It makes them feel like they go to steal other action cards. Paul also creates the situation of "interested realism". I am saying that the game is based on real events from the French Revolution. So, players want to experience the role of chopping of a head or setting nobles up for execution. They can have fun doing this and it can influence them to create their own card games. Paul wanted to put humor in to the game to just make it more interesting. That's why I played this game again on the break on Wensday. I noticed that Anastasia took the two cards from the other classmate in order to execute those nobles. I believe revenge plays a big part in Guillotine. The game was designed to convince players to execute nobles and use revenge in order to get as many points as they want to become a master of some sort.

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