Friday, October 23, 2009

Hey What's up Fans

Come and check out my google profile online which is http://www.google.com/profiles/lamar.peoples3.
It has my picture with my biography and everything on it. You can can also look at:
www.myspace.com/venomvicious
http://www.cdbaby.com/cd/VenomVicious

Go to my blog http://games3391.blogspot.com/

Wednesday, May 6, 2009

Blog Post #10 - Final Thoughts

I have some final thoughts about my game. I have a title for this wonderful board game. It is called Perfect Hustler's. 6 players are available to play this game. A minimum of 2 can play the game without others. There will be two deck of cards to go through for achievements in the game. One deck will be for bad achievements and the other one will be for good achievements. There are several places to go and perform three tasks. Outside, you can go to a store or a club to make an attack on another player. If one of the players is still in the street, then the player in the store can send him or her back home. Roll the big box to get a number of 5. The first person that gets the five will start. In each place, you need to pick one of the cards either from the good achievements or the bad achievements. You will have to roll the box again to see if you get a three. If you get a four or above, then you have successfully completed the task. If you get a 3 or below, then you have failed to complete this task. The first person that completes all of their tasks in each place wins the game. At the end, the winner has to count up how many good achievement cards they completed and determine where they are on terms of becoming successful in life.

There are six characters in this game. They are V-Roc, Jelly Man, Yung Bows, Lazy Ken, Servant Gizzle, and Billy Machine. The game is about achieving tasks in order to survive in world without going to jail or dying. The one who successfully gets to end first without getting burnt by most of the obstacles, will become a leader at the end. Basically, you will make money and use the money to invest in yourself so that you can become the great hustler at the end. You need to get to the end of the game without dying or going to jail. You are preparing for your own future the way you want to in order to be what you want. That is what this game is about.

Monday, April 27, 2009

Blog Post #9 - Future Games

My favorite genre of game is an action adventure game. Action adventure games are my favorite genre of games because they get me addicted quick and they make me jump for joy when I accomplish killing terrorists. This relies on user created content by certain moves the avatar can create to stop their opponent. A particular player will choose what direction they will take in a action packed game world. It also relies on the mechanics of an action packed game as far as using collision detection, movement, and the travel of bullets or knives. This genre is filled with many modes of playing one violent game. A player can pick their own character, their own guns, their own ambushes, and their own places to take over and reign hell. Many boys at a young age choose this genre based on actions create from a movie script. That is why I choose to play action packed games over other genres. An action adventure game has movie scenes and a major story to the whole game. It also brings up a lot of controversy for the fans and the critics in the gaming industry. Why does this have a lot of usage in the future? People will probably create their own action stories and scenes for an action adventure game in the future. Stories can be so drastic that even the avatar can die at the end. Action packed games right now focus on user created gameplay. They can turn into a user created environment where a player is free to pick their own enemies and weapons to use in all of the levels.

One action adventure game I have chose to play frequently is Grand Theft Auto 4. Now I am pretty sure you have heard of this violent game before. This game has approximately 5 game modes that consist of driving, walking, shooting, exploring, etc. It amazed me when I played the game for the first. I never knew how much I could choose to do in the game. User created content consists of customizing your vehicle and choosing your own missions. The missions are mandatory but you can simultaneously go through them at any time. You can also explore the city as well. Now, this can be changed in the future in order to make something better. Remember when I said that the player can pick their own enemies and levels. The development team who were working on Grand Theft Auto can create a simulation where the player can develop his own missions, develop his own weapons, and develop his own enemies. Now lets say a player wants to make fiction weapons. He or she can go to a menu screen and use certain parts and put them together to create their own magnificant weapon.The same thing goes for everything else. They can learn this stuff in order to carry it with them if they decide to get into the military. So I would play the action adenture games for most of my time.

Sunday, April 19, 2009

Blog Post #8 Little Big Planet

The Bruce Branit world builder is different from Little Big Planet. The world builder is built by a man instead of a small creature. The man used future based tools such as his hands and an invisible keyboard to build a town with plants. After he got done building the town, he added separate colors to the homes and apartments he built to make the town look real. Unlike Little Big Planet, his objective was to build a world for the woman he loves. Obviously, he achieved his goal and the woman enjoyed what she saw in the world. He can not fly in the world at all and he couldn't make any flying objects either. The man was standing in a big open gray space unlike the other interface in the game. You can see a change in technology because you don't have to use objects to move things around in the correct place. It is basically free hand for people.

Little Big Planet is different from The Bruce Branit world builder. The interface shows trees in the background with some dirt on the ground. The Little Big Planet world builder also has little creatures who use a lasso to move objects that already exist in the world. Some of the worlds require that you complete small tutorials to fullfill objectives. Each creature can fly in order to objects in higher areas. The characters also use more creativity with planes and trees to make it easier for world building. You can use open editing tools for resizing the objects to make a drastic change in the area.

Both of the programs build a world and they both use objects to put them together. Another similarity is that they are free to use any kind of puzzles for a particular world. They also show some type of goal at the end of every project. Both of these worlds are entertaining because they help you make pretend with a different world by viewing different objects. You can make things in a matter of seconds. Imagining a world filled with playgrounds, mansions, games, and stores. You are free to complete objectives that let you master your own editor tools for creating a land of some sort.

Sunday, April 12, 2009

Blog Post #7 Future Thoughts

My job would be programming games for one of the video game companies. My friends jobs in the future will probably be selling clothes on Everquest 3 for real money. The internet will be different because you will have a lot of virtual worlds which will enhance jobs and make the environment better for people to work in. The internet would also be able to track down directions for your destination in seconds so that you can find places easier in the future. Playstation 3, Nintendo Wii, and X-Box 360 will have greater cababilites with the Internet. I believe that not only console games will be played online but, also users will be required to devote have of their time playing the games online and then devote their time back to playing on T.V. Users will also be able to connect to game servers on the internet from the game consoles. With that being said, I do agree that most of our daily transactions will occur online. I do agree with Castranova because virtual worlds can be accessed from everywhere. Cell phones, i phones, i pods, and the Nintendo DS will be used as an internet tool to some degree which will allow users to play games online. Chatting in the future will occur more in a boy or girl's spare time because they can talk with their friends, parents, and strangers who need help on something.

Online users will also be able to play for big money in a virtual world. This is when people will start becoming more competitive in sports games, shooting games, and fighting games. Not only will people have more fun playing online but, also will be able to make enough money to rent an apartment. Remember what I said about the internet enhancing jobs in the future? Well, people can own their own business or work online in order to make enough money to do whatever they want to do when they are off. Some of the jobs might require the user to communicate with an A.I. boss so that everything is okay on the job. I believe that it will be mandatory for the worker to create his or her avatar online so that the employee will be recognized in the virtual working environment. Some users will probably dress up in special uniforms or wear hats that represent a particular job company. My job will be impacted with the digital economy because homes, schools, and business would be built on two or three servers. The money will circulate electronically and the economy will be good and stable enough to run jobs, businesses, organizations, schools, and homes on a internet server.

Wednesday, April 1, 2009

EverQuest 2

This is the first time I have played a massive multiplayer game online. EverQuest 2 looks fairly new and different from the first one. My character looks like a warrior who is ready to battle many monsters and enemies in town. He is not that tall but he can do many things with his weapons. I have picked this character because he is very powerful and can create spells with his swords from time to time. The impression I believe this character will make is being smart about the choices he makes in the mountains. He will probably scare other players away because of his appearance. I also believe that he will fight well with others in the game world. From the first time playing, he doesn’t seem like an extrovert in the world because characters don’t walk up to him and speak. They just walk away. I do have some control over motion with the way he walks. Some of the buildings are unlocked and I can just walk in one of them. So interacting with certain huts is a benefit for me. I went in one of these huts and saw a place full of weapons and accessories. This environment is a little less responsive to me because I could speak to characters but I don’t engage in a long conversation. Communication in EverQuest 2 is at a low level for me right now.



I have traveled to a place that looks like a jungle. There are trees everywhere with some open land. Over here, there are more characters to interact with than the first world I started in. For instance, I talked to some people and they wanted me to join a guild. I said that I am working on it. I only fought one monster in this world but, it was a scary experience for me. Frightened and curious, I killed him using a sword. This is going to be fun for me and it seems like a good area to learn how to kill monsters with low level status. Most of the objects like cases and boxes were easy to move. I had a good time communicating with other groups and I got to meet a prince who was impressed with my skill level. Everything is great in this game world right now for me. It will get a little complicated later on once I move to other areas.

Thursday, February 26, 2009

Lamar's Blog Post #5

Game designers are responsible for the morality of their games. I have said this to people because designers develop games online that involve big controversy, wrong choices, and a bad habit of ethics for users. Users sometimes find themselves in a wrong situation that has to deal with domestic violence, virtual stealing, and mayhem. A bad moral choice doesn't pop up in the virtual world every day of the week, but there are certain days when strange users loose their mind online. In Second Life, users go out and play mini games in a world that involves shooting, looting, and fighting. Online users think they are making the right choices, but they can harm people online without even knowing it. You can even go in a world and commit destruction by entering a code that drives other users crazy. Hacking into the system can cause servers to crash online. Critics have been going against the bad morality of games for a long time. The developers who have designed games like Ever Quest, should prevent avatars from harming friendly online users for good. It's not like we are all online criminals even though we make bad choices that end up in a massacre. Speaking of bad choices, it is not hard to put in a string of code to stop avatars from committing such destruction in the virtual world. I would also suggest that online users write letters to the developers to have a discussion on this issue because the programmers and designers choose to make games that force users to do good deeds and bad deeds to others. On the other hand, designers develop games that force most users to do great thinks like aiding health, killing monsters, and discovering other important areas in virtual reality. People have done some great things in the past by accessing new areas, getting rid of enemies, and socializing with their online friends.

A game can dictate the moral choices of its players within the virtual space because the players are forced to do good things that have consequences and they are forced to do bad things that have consequences as well. Mr. Bungle was considered to be a psycho online, but the students were with him. They gave him suggestions and encouragement for the scenario. If players receive rewards for their actions, then that means that the moral choices they made were already designed for the game. Don't get me wrong now. Players should be judged by their actions at all times whether they are right or wrong. People just need to have fun playing their games in the future. Just don't ignore what the designers have done on certain games to make them irritating.

Thursday, February 19, 2009

Lamar's Blog Post #4

Playing a certain game places an interest on what goal you want to reach out of playing a certain card game. For instance, some people want to explore the cards, decks, and instructions as well as the game itself. Some people want to socialize in the game in order to become friends with players or become enemies with them. Others are winners or achievers who want to win the game regardless of what other players do. When I was playing Guillotine with my classmates, I noticed that Dan wanted to win the game because it is so easy to play and he loved competing against us. Jesse is like a socialist because he uses strategies to gain levels or higher points and talks about what he should do next. As far as me, I am a explorer because I play card games without talking and I want to learn how to play the game instead of playing to win. Paul Peterson designed this game to take place in the French Revolution in three days. He wanted to create noble cards and action cards so that players can execute nobles by using a number of action cards. People who play this game will enjoy the concept of it because it actually makes them become addictive enough to play again and again. Addictive players will not only play to win, but will also become better at collecting higher ranked nobles every time they play.

Paul made the concept of putting people to death in order to create a game of massacre. This impacted card gamers to get engaged into a physical world of combat. It makes them feel like they go to steal other action cards. Paul also creates the situation of "interested realism". I am saying that the game is based on real events from the French Revolution. So, players want to experience the role of chopping of a head or setting nobles up for execution. They can have fun doing this and it can influence them to create their own card games. Paul wanted to put humor in to the game to just make it more interesting. That's why I played this game again on the break on Wensday. I noticed that Anastasia took the two cards from the other classmate in order to execute those nobles. I believe revenge plays a big part in Guillotine. The game was designed to convince players to execute nobles and use revenge in order to get as many points as they want to become a master of some sort.

Sunday, February 15, 2009

Lamar's Blog Post #3

Cheating in the virtual world is different than the real world. In the real world, a certain card game can be appropriate at times to cheat in order to win the game. Particular card games like munchkin, set the standard for cheating to reach a goal. When we played this game together as a group, Jesse pulled other players cards so he could have winning cards in his hands. In this way, he played it smart. Jesse played the game by out doing other opponents in a good manner. Now using cheating strategies to out do others in card games are appropriate only if those card games allow players to cheat. Communication is an effective tool in the real world of card games if you want to learn how to cheat. You have to play it smart without getting caught by someone. But in the virtual world, cheating is not good to do most of the time. This can make online multiplayer games frustrating and prevent other subscribers from playing the games for good. Some games get shutdown just for cheating. Some say that hardcore gamers have too much fun and take it too far online. In Everquest, guilds may have the same player with multiple accounts just for that one guild. All of a sudden, you start noticing that this one player can go from level 3 to level 40 in one month. Now you start saying to yourself, how in the world did this guy crush me and my group the whole time. People don't even realize what is going on with online cheating. Gameplay changes online when this happens but it can stop only if there are casual players out there. Hardcore gamers play not only to win, but to get to different levels. I think that there should be a high amount of casual players online with a lower amount of hardcore gamers because the hardcore gamers can take the fun away from using multiple guilds. It is still good to be a hardcore gamer. You just have to get to higher levels and help others out. Cheating in a virtual environment is serious than cheating in a multiplayer game that is appropriate. For the the online multiplayers, you can put everything in one jar. This is true because players can hurt their group members in their guilds to betray others. It seems wierd to do this, but people have to understand what they are doing online sometimes. Multiplayer gaming in the real world that involves cheating is fun and recommended. You can create good tricks to get to higher levels without dying. Obviously, the whole object of the game is to reach the maximum level or power from the cards. Online gaming can have cheating for hardcore gamers but it only lets the selfish players take away the fun in the virtual world.

Thursday, February 5, 2009

Lamar's Blog Post #2

After playing Clue, I thought that the game did have some good benefits. The game had benefits such as finding out who is lying, moving to different rooms, and using strategy to find out who killed the victim. I haven't played Clue in a long time because me and my parents were too busy doing other chores around the house. The game is fun and it helps you to solve problems just like a real detective. This type of game involves being alert, aggressive, and intelligent to some degree in the game. You can even use process of elimination to narrow your search down to one weapon, one building, and one suspect in Clue. There are some things that are not good about the game. One disadvantage is that Clue does not have enough weapons for all of the rooms. Even though the game has a small number of weapons for the rooms, you should have more weapons for this board game. I am bringing this problem up because we couldn't find out who had the knife card. This made the game complicated on Wensday. Another disadvantage for the game is that there were no set of cards to help you along at the end of the game. I understand that you have to make an accusation and then pull the solution cards from the envelope, but players start to get confused when they can't find the victim towards the end of the game. On the second round of clue, we spent like 20 minutes playing the game. One player didn't find out who was the suspect until the last minute. I can make the game better by making process of elimination cards for the suspects. This will make the game go by a little faster than before. It shouldn't go by too fast but, Clue can get complicated at times and you can get the cards mixed up sometimes. Just like I said before, I would create more weapons so that every player would be able to compete against each other instead of having one player winning every single game of Clue. I would add in another rule that says to put all of the cards that were shown to the opponent during an accusation in a disposal box. For this way, nobody won't have to worry about cheating. Cheating in Clue disobeys the rules and most of the people I played with have cheated before. After adding these items and rules in Clue, I would just make the board and the game pieces in different colors. Overall, playing clue gave me and my partners a learning experience on Wensday.

Thursday, January 29, 2009

Lamar's Blog Post #1

The first multiplayer game I ever played was bingo. I was introduced to bingo in the early 90's by my parents. Me and my parents played bingo for a while when I was still in elementary school. Each player uses a 5 times 5 grid which spells out the word bingo. The cards contain various numbers in 24 spaces with a free space. Numbers are drawn from a particular ball. Each Player needs to check and see if a certain number drawn from the ball shows up on his or her card. If it does, then the player needs to put a chip on that space. The numbers and letters on the card range from high numbers and letters to low numbers and letters. For instance, you hear numbers like I-18, N-30, and G-6. For the first number, the player should look at the second column which is I and one of the rows in that column. If 18 doesn't show up , then the player should leave the spaces blank. For the second number, the player should look at the third column which is N and one of the rows in that column. If 30 doesn't show up, then the player should do same thing as before. If 30 does show up, then the player can put a chip on that space. The same thing goes for G-6. The Caller keeps announcing the numbers until a player has a line completed with five numbers that can go diagonal, vertical, or horizontal. Once this happens, the player should yell out "bingo" to let everybody else know that he or she won the game. After that, the numbers are recalled again to make sure that the player used the correct numbers. This was a fun game to play with my family and friends. I even used to play in elementary school with my classmates as a daily assignment throughout the day. People would come up to me and brag about their winning records like they were the greatest. Bingo was one of the early multiplayer games that had a special benefit. The benefit is recieving prizes after winning bingo. The good thing about this is you can get anything for a prize. One time I recieved a prize in elementary school. The reward was getting a bunch of candy. Guess what? Outside of class, I interacted with other popular winners from my class. So sometimes socializing with other winners in a particular group can result to good deeds such as friendship, game tips, and respect.

Wednesday, January 28, 2009