Friday, October 23, 2009
Hey What's up Fans
It has my picture with my biography and everything on it. You can can also look at:
www.myspace.com/venomvicious
http://www.cdbaby.com/cd/VenomVicious
Go to my blog http://games3391.blogspot.com/
Wednesday, May 6, 2009
Blog Post #10 - Final Thoughts
There are six characters in this game. They are V-Roc, Jelly Man, Yung Bows, Lazy Ken, Servant Gizzle, and Billy Machine. The game is about achieving tasks in order to survive in world without going to jail or dying. The one who successfully gets to end first without getting burnt by most of the obstacles, will become a leader at the end. Basically, you will make money and use the money to invest in yourself so that you can become the great hustler at the end. You need to get to the end of the game without dying or going to jail. You are preparing for your own future the way you want to in order to be what you want. That is what this game is about.
Monday, April 27, 2009
Blog Post #9 - Future Games
One action adventure game I have chose to play frequently is Grand Theft Auto 4. Now I am pretty sure you have heard of this violent game before. This game has approximately 5 game modes that consist of driving, walking, shooting, exploring, etc. It amazed me when I played the game for the first. I never knew how much I could choose to do in the game. User created content consists of customizing your vehicle and choosing your own missions. The missions are mandatory but you can simultaneously go through them at any time. You can also explore the city as well. Now, this can be changed in the future in order to make something better. Remember when I said that the player can pick their own enemies and levels. The development team who were working on Grand Theft Auto can create a simulation where the player can develop his own missions, develop his own weapons, and develop his own enemies. Now lets say a player wants to make fiction weapons. He or she can go to a menu screen and use certain parts and put them together to create their own magnificant weapon.The same thing goes for everything else. They can learn this stuff in order to carry it with them if they decide to get into the military. So I would play the action adenture games for most of my time.
Sunday, April 19, 2009
Blog Post #8 Little Big Planet
Little Big Planet is different from The Bruce Branit world builder. The interface shows trees in the background with some dirt on the ground. The Little Big Planet world builder also has little creatures who use a lasso to move objects that already exist in the world. Some of the worlds require that you complete small tutorials to fullfill objectives. Each creature can fly in order to objects in higher areas. The characters also use more creativity with planes and trees to make it easier for world building. You can use open editing tools for resizing the objects to make a drastic change in the area.
Both of the programs build a world and they both use objects to put them together. Another similarity is that they are free to use any kind of puzzles for a particular world. They also show some type of goal at the end of every project. Both of these worlds are entertaining because they help you make pretend with a different world by viewing different objects. You can make things in a matter of seconds. Imagining a world filled with playgrounds, mansions, games, and stores. You are free to complete objectives that let you master your own editor tools for creating a land of some sort.
Sunday, April 12, 2009
Blog Post #7 Future Thoughts
Online users will also be able to play for big money in a virtual world. This is when people will start becoming more competitive in sports games, shooting games, and fighting games. Not only will people have more fun playing online but, also will be able to make enough money to rent an apartment. Remember what I said about the internet enhancing jobs in the future? Well, people can own their own business or work online in order to make enough money to do whatever they want to do when they are off. Some of the jobs might require the user to communicate with an A.I. boss so that everything is okay on the job. I believe that it will be mandatory for the worker to create his or her avatar online so that the employee will be recognized in the virtual working environment. Some users will probably dress up in special uniforms or wear hats that represent a particular job company. My job will be impacted with the digital economy because homes, schools, and business would be built on two or three servers. The money will circulate electronically and the economy will be good and stable enough to run jobs, businesses, organizations, schools, and homes on a internet server.
Wednesday, April 1, 2009
EverQuest 2
I have traveled to a place that looks like a jungle. There are trees everywhere with some open land. Over here, there are more characters to interact with than the first world I started in. For instance, I talked to some people and they wanted me to join a guild. I said that I am working on it. I only fought one monster in this world but, it was a scary experience for me. Frightened and curious, I killed him using a sword. This is going to be fun for me and it seems like a good area to learn how to kill monsters with low level status. Most of the objects like cases and boxes were easy to move. I had a good time communicating with other groups and I got to meet a prince who was impressed with my skill level. Everything is great in this game world right now for me. It will get a little complicated later on once I move to other areas.
Thursday, February 26, 2009
Lamar's Blog Post #5
A game can dictate the moral choices of its players within the virtual space because the players are forced to do good things that have consequences and they are forced to do bad things that have consequences as well. Mr. Bungle was considered to be a psycho online, but the students were with him. They gave him suggestions and encouragement for the scenario. If players receive rewards for their actions, then that means that the moral choices they made were already designed for the game. Don't get me wrong now. Players should be judged by their actions at all times whether they are right or wrong. People just need to have fun playing their games in the future. Just don't ignore what the designers have done on certain games to make them irritating.
Thursday, February 19, 2009
Lamar's Blog Post #4
Paul made the concept of putting people to death in order to create a game of massacre. This impacted card gamers to get engaged into a physical world of combat. It makes them feel like they go to steal other action cards. Paul also creates the situation of "interested realism". I am saying that the game is based on real events from the French Revolution. So, players want to experience the role of chopping of a head or setting nobles up for execution. They can have fun doing this and it can influence them to create their own card games. Paul wanted to put humor in to the game to just make it more interesting. That's why I played this game again on the break on Wensday. I noticed that Anastasia took the two cards from the other classmate in order to execute those nobles. I believe revenge plays a big part in Guillotine. The game was designed to convince players to execute nobles and use revenge in order to get as many points as they want to become a master of some sort.
